Wednesday, January 17, 2018

Pit Master Frikkit's Skavenslave Levy

In the inky blackness beneath the Flea Fell teeming hordes of Skaven slaves toil on interminably, mining, delving, gnawing at the roots of the world.  When war comes, companies of the toughest and most hateful, vicious slaves are dragged up out of the darkness and herded into battle where the luckiest amoung them will die a quick death under the blades of the Skavens' enemies.
The pit bosses who manage the slaves in their miserable labors are also the commanders who drive them into battle.  Bosses like Pit Master Frikkit here enjoy some considerable status in Skaven society, for among the indolent and neglectful Skaven race little is accomplished without slave labor. 
I started a Skaven army a good long time ago, but after I'd painted a few units I became discouraged because I couldn't get that marvelous, disgusting, makes-you-itch-to-look-at-'em look that Andy Chambers' Skaven had.  Despite my efforts my own Skaven looked sort of natty and...cute!  Horrible. Very disappointing. 

Recently I was inspired by Matt Sullivan's engrossingly repulsive Vengeance of the Lichemaster Skaven  to get out my own rat boys and start building on the army again.  Matt's ratmen were so delightfully, inspirationally disgusting!  Surely, I thought, I'll get it right this time.
Well, as you can see, my technique turns out to have changed not at all and still yields 'cute', Disneyish looking Skaven instead of creepy, dirty looking Skaven.  I'm resigned to it.  This is just what the army is going to look like I guess.  Next up are some Jezzail teams and more Clan Moulder stuff.  Hopefully I'll find a way to make them look more nasty and repugnant but I'm not counting on it.
                         The army's two Skaven slave regiments advancing into action together.

Friday, January 5, 2018

Rogue Trader Adventurers: Arnault 'Dutch' Blackridge and his Mercenary Platoon

General Arnault Blackridge began his career as an enlisted soldier in the 227th Tank Regiment of the Planetary Defense Forces of Geminion Secundus.  Hailing from the cold and rugged Blackridge region of the Thoric Alps, from which he took his name, Arnault soon impressed both his peers and superiors with his imposing physical presence, his natural leadership ability, and a rapidly acquired tactical and technical proficiency which was second to none.
Advancing through jungle mists and the blurry work of a bad photographer, Dutch and his platoon continue their advance toward a suspected Genestealer nest site. 
Having quickly exhausted the opportunities for advancement available in the Geminions PDF, where higher leadership positions were by this time open only to members of the aristocracy, Arnault applied for transfer to the 13th Geminons Imperial Guard regiment and was accepted.

1st Squad of Dutch's command, spotted during the purging of Geminion Secundus in the Great 'Stealer War.  Note that some of the troopers wear uniforms of the local planetary defense forces.  These men are probably drafts from local forces, used to flesh out gaps in the ranks.

In the world of the Imperial Guard, Arnault Blackridge found a place in which he could thrive.  His awesome physique, tactical acumen and easy confidence soon won him the respect of his officers and comrades, while his affability, concern for his men, and thick Thoric accent earned him the affectionate nickname of 'Dutch'. In battles against Ork, Eldar and human enemies alike, Dutch proved himself an unbeatable opponent.
These battle hardened 'Black Ridge Boys' still wear some of the trappings of their Imperial Guard uniforms. The trooper on the left appears in many sources, most of which refer to him simply as 'The Dude'.  He seems to have been an eccentric, semi mystical character who joined the Blackridge boys in a quest for an artifact described as 'a magical carpet which really tied things together', and who peppered his conversation with such cryptic phrases as: 'Naw, Man, I'm The Dude!!', 'The Dude abides', and 'Hey, watch it, man, I've got a beverage here!'

Still in his twenties, Dutch, who routinely volunteered for the sort of exceedingly dangerous and difficult long range reconnaissance and deep strike missions which other Guard officers preferred to avoid, was promoted to Major and assumed command of the Geminions Imperial Guard Corps' Long Range Reconnaissance Group.  Under Dutch's command the Corps LRRG came to be known as 'The Blackridge Boys' a name which inspired fear and respect throughout the Wailing Reach and even beyond.
'Deadeye' Dick Halloran was an old henchman of Arnault's from the Imperial Guard days and was one of the first men to be called by Arnault back to 'The Blackridge Boys.'  He typically provided sniper support for the platoon as it moved and amassed hundreds of kills during the Great Stealer War.  Sadly, he was eaten by a pack of Purestrain Genestealers during the war's closing months.
Within a short time, however, Arnault's carreer took a down turn.  Three years after assuming his new command, Dutch was invited to attend the training school of the Dead Men Space Marines chapter, and did the unthinkable.  He declined the offer.  Though he loved military life, Dutch also loved women, and the monastic life of a Marine simply held no appeal for him.
'I ain't got time to bleed!'  A hulking gunner of the 1st squad wielding an enormous heavy stubber.
The rebuff was a grave insult to the Dead Men Space Marines and an embarrassment to Blackridge's own leaders.  Within a few months, The Blackridge Boys had been dissolved and Dutch, despite all his past successes, despite all his innumerable accolades, found himself relegated to an obscure administrative position far from the action and any opportunities for advancement.  Thoroughly disheartened, he resigned his commission, turning his back on his career and his pension.
2nd Squad
For the next couple of years Arnault tried to make ends meet as a bodyguard to minor members of the Voldradi, the Geminion aristocracy, but the work turned his stomach.  Things might have remained in this miserable pass indefinitely, but fate had other plans for Dutch Blackridge.
Merc Champion with missile Launcher
In the year of Our Emperor 39717, a tsunami of Genestealer cult activity heralded the arrival of Hive Fleet Terrasque, and the conflict which came to be known in the Wailing Reach as the Second, or Great 'Stealer War began.  Total war was the order of the day, and all the resources of The Reach and the surrounding sectors were massed to quell the Genestealer uprising and beat back the threat of the approaching hive fleet.  Dutch approached the Geminions Guard Corps in an attempt to get his old job back but was rebuffed, and in fact only narrowly escaped being arrested and cast into a penal unit.  And so our hero despaired afresh.  But things were changing in the Wailing Reach.
In YOOE 39720, Grand Inquisitor Yadislasz Terrasque, discoverer of the hive fleet which came to bear his name, was appointed supreme commander of all Imperial, colonial and allied forces within The Reach.  Terrasque was above the sort of petty rivalries and jalousies that had shunted Blackridge into obscurity, and when Dutch gingerly approached the Grand Inquisitor with an offer to form a crack commando unit, Terrasque readily accepted.  Dutch wasted no time in tracking down a number of his old cronies and the 'Blackridge Boys' were in the fight once again.
The two trooper assault team known within the platoon as 'Beauty and the Beast' killed Genestealers in their deepest holes with a combination of naptha and heavy auto-shotgun fire.


Over the long years of darkness and horror that followed the names of Dutch Blackridge and the Blackridge Boys ascended from obscurity to the legendary to the mythic.  They took on the toughest and most dangerous missions Grand Inquisitor Terrasque could throw at them and accomplished them with a regularity that was almost disconcerting at times.  Though the Dead Men scowled and Imperial Guard officers ground their teeth, the Grand Inquisitor and the Government on Geminion Prime came to embrace the little mercenary band and their charismatic leader.  They came to be held up as examples of martial virtue and as symbols of resilience and hope.  Innumerable jokes, tall tales and songs came to be written about the little warrior band that could penetrate any jungle fastness and come out alive with genestealer skulls swinging from their belts.  And when, at last, the war was won, Dutch Blackridge came to be seen, rightly or wrongly, as one of the key architects of victory.
'Scuse me.  Gotta go kill me a whole bunch a people now.'

Improbably, almost impossibly, Dutch survived the Great 'Stealer War, though none of his original companions did.  Before returning to Terra, a grateful Grand Inquisitor Terrasque bestowed upon him the honorary rank of General and the position of Inspector General of Auxiliary forces in the Wailing Reach.  Jealous rivals unseated Dutch soon after the Grand Inquisitor's departure, but he got to keep his pension.

1st Squad Advances
In truth, Arnault wasn't sorry to lose his position. Weary from a life of hard labor, his mighty frame now criss-crossed with scars, limping from his impressive collection of torn muscles and fractured bones, often weighed down by melancholy at the thought of long lost friends, Dutch embraced retirement.  He recruited a small troop of beautiful wives and concubines and spent his final decades as a gentleman farmer and popular media personality on his home planet of Geminion Secundus, spending much of his time strolling among his orchards of fruit and nut trees and producing a wildly successful vidbox show in which he would run over random objects with a tank, to the screams and cheers of his wildly devoted legions of fans.
'If dey bleed...we can kill dem!'

Friday, December 8, 2017

Rogue Trader: Heavy Support; Tarantulas and Sentinels of the 9th Nepenthe Imperial Guard Regiment

Heavy weapons platforms of the 9th Nepenthe Imperial Guard regiment move into their support-by-fire positions during an advance on a suspected genestealer cult stronghold on Geminion Secundus.
 Tarantulas carrying heavy weapons configurations such as those shown here were crucial assets in breaking up sudden assaults by the powerful purestrain genestealer broods who were invariably at the heart of such covens.
Even the awesome armored carapaces of the mightiest genestealers could be swiftly reduced to smoking fragments and steaming goo by these powerful twin-mounted multi-meltas and lascannons... 
...providing the crews could keep their nerve in the face of the charge.
 As useful for reconnaissance missions as for fire support, a pair of sentinels lope into the fight.
The lethal multi-lasers of the sentinels could break up even the most determined genestealer brood's attack.
 This cocksure seeming crewman seems confident that he is stomping toward an easy victory.  He and his comrade may be maneuvering  wide around the stronghold in order to cut off the cult's retreat.
(Assuming that they do choose to retreat.)

Thursday, November 30, 2017

Warhammer Ancients Chariot Wars: Libyan Skirmishers

I told myself I was going to finish my Hittite starter force before  I moved on to Egyptians, but these guys turned up on Ebay a couple of months ago, and the price was certainly right, so I had to get them.  I found them to be interesting looking troops and when they showed up in the mail I figured I might as well paint them while the inspiration was there.  Once lost, who knows when that inspiration might return?  That's how I justified breaking my own rule, anyway.
 The figures are all 1990s Ral Parthas; despite the very limited number of poses in that line, I like the sculpts and the size of the minis a lot, and I'm going to stray from the RP line as little as possible in building these armies.  Ral Partha made 2 Libyan figures, an archer and a javelin man.  There are twelve of each in this group.  That should give my Egyptians plenty of skirmishers for a start.  I do want to add some Nubian archers later, though. 
Rather dashing fellows, these, what with their tall ostrich plumes and their long cowhide cloaks...they really stand out amoungst the other bronze age guys I've collected so far.
 Unique to the Libyan national costume was the 'phallic sheath' .  Doesn't look too comfortable, but I guess its better than getting one's dork hung up on North African thorn bushes. 
 Still struggling to get the light right in the Fortress of Solitude.  Most of these pictures came out weirdly dark, even though I was dousing them in all the lights I could get my hands on. 
 Grr...Only now, as I post, do I notice the chip in the paint on this guy's hair.  Aghh.  I hate that.
On to the javelin men...
Guess I'll have to change the color I've edged all my bases with.  The flock blends nicely with the my mat, but the edges all look banana yellow against it.
Well there's the start to my Egyptian army, I certainly didn't get as far as I'd hoped on my Chariot Wars armies this year, but its not a bad start, I guess.
Marching into the rising sun, a contingent of Canaanite infantry are suddenly beset by a powerful  Libyan warband...

Sunday, November 26, 2017

Deep Cut Studio Game Mats (Review)

Never done a product review on the old blog before.  Not really interested in them, but I thought a quick peek at my new Deep Cut Studio mats might be helpful to anyone who happens to be shopping around for game mats.  Mats can be pricey, after all, and that's particularly true if your a North American and you're ordering a mat from Lithuania, which is where Deep Cut happens to be located.  The shipping is murder.  But.  I'm very happy with what I've bought from them so far.  The mats are well worth the money in my opinion.  Here are a few views of mine. I needed an excuse to set up some lights and play around with the camera in the big board's new digs anyway.

 I ordered two mats, the first being the 'Old West' mat. It depicts a desert environment with lots of patches of dry, cracked earth, some drifts of sand and a weary looking shrub here and there.
The artwork is very beautiful and immediately convincing.  Here's a view with some ordinary stones gathered from a creek bed and a lizard hide I got from the terrarium aisle at the pet store.  You can see how well the mat sets off even the simplest terrain.
Three brave adventurers explore the mat.  Deep Cut sells their mats in cloth, pvc and mousepad.  Mousepad is by far the most expensive, of course.  I knew I wanted mousepad from the beginning.  Its lovely, heavy, rugged stuff.  It doesn't fold or crease, doesn't reflect the light, and you can bounce your painstakingly painted miniatures off it all day and their paint won't chip.
Mat detail.  I'm excited abut getting my Egyptians and Hittites onto this.  If I ever finish painting them, that is.
Another view.
And another, this time with minis.
The other mat I purchased was the 'Waterworld' oceanic mat.  I got this one mainly to support the ww2 naval miniatures games I've been getting into lately.  (More on them later.)

View of the artwork.  I had a hard time capturing the color.  Its a somewhat deeper, richer  blue than it appears here.

I'm also looking forward to using this for Rogue Trader adventures and Oldhammer fantasy ship to ship combat.  I've got some resin pirate ships and intend to man them with Dwarf slayers and Skaven weapon teams.  Masts and sails transformed into towering infernos by warp fire throwers.  Think of it!
I was just playing around by this point.  Light still isn't quite right in most of these photos.  Going to have to keep working on that.
Stranded on a tiny desert archipelago after their ship has crashed into the sea, Imperial Prelate Sancho Corleon and his companions wonder what to do next.
 
The Astropath seems to doubt their chances...

Anyway, hope this might be of use to someone.  I've painted a bunch of stuff lately.  More Rogue Trader, Biblicals and some ww2 naval stuff, so there are plenty of posts coming down the pike.  Cheers!